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  • Home
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  • Ph.D.
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KEITH COCHRAN

Ph.D. Paper Research

Taub, Michelle, et al. "Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment." Learning and Instruction 54 (2018): 93-103.

11/4/2018

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Keywords: Metacognition Self-regulated learning Scientific reasoning Game-based learning Sequence mining Process data
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What’s the Big Idea: To assess how metacognitive monitoring and scientific reasoning impacted the efficiency of game completion.

Terms to get familiar with: Metacognitive Monitoring, Self-regulated learning (SRL), game-based learning environments (GBLEs), advanced learning technologies (ALTs), non-player characters (NPCs), cognitive, affective, metacognitive, and motivational (CAMM) processes

Research questions/Hypothesis, methods used in research/conclusions: Interesting article, I'm still reading it. 

Research Papers to read from this article:
Mayer, R. E. (Ed.). (2014). Computer games for learning: An evidence-based approach.
Cambridge, MA: MIT Press.
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