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KEITH COCHRAN

Ph.D. Paper Research

Gee, James Paul. "What video games have to teach us about learning and literacy." Computers in Entertainment (CIE) 1.1 (2003): 20-20.

11/4/2018

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Keywords: Experimentation, Human Factors, Video games, education, learning, literacy

What’s the Big Idea: Learning principles applied to video games make good games people want to play.

Research questions/Hypothesis, methods used in research/conclusions: Gee discusses that he has 36 principles in the book of the same title as this paper, and this paper describes a dozen or so principles and shows how modern games apply those principles. He argues that games might be a better place for preparing workers for modern workspaces than traditional schools. People can achieve recreation and deep learning at the same time.
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