Keywords: Experimentation, Human Factors, Video games, education, learning, literacy
What’s the Big Idea: Learning principles applied to video games make good games people want to play.
Research questions/Hypothesis, methods used in research/conclusions: Gee discusses that he has 36 principles in the book of the same title as this paper, and this paper describes a dozen or so principles and shows how modern games apply those principles. He argues that games might be a better place for preparing workers for modern workspaces than traditional schools. People can achieve recreation and deep learning at the same time.
What’s the Big Idea: Learning principles applied to video games make good games people want to play.
Research questions/Hypothesis, methods used in research/conclusions: Gee discusses that he has 36 principles in the book of the same title as this paper, and this paper describes a dozen or so principles and shows how modern games apply those principles. He argues that games might be a better place for preparing workers for modern workspaces than traditional schools. People can achieve recreation and deep learning at the same time.