Cited by this article: 500
Virvou, Maria, George Katsionis, and Konstantinos Manos. "Combining software games with education: Evaluation of its educational effectiveness." Journal of Educational Technology & Society 8.2 (2005).
Keywords
Educational software games, Virtual reality, Evaluation, Intelligent tutoring systems, Student model
Focus: Using an Intelligent Tutoring System (ITS) to explore educational effectiveness, appeal and scope.
Terms to get familiar with: Intelligent Tutoring System (ITS)
High Level Overview: Use Virtual Reality to engage students. VR-ENGAGE, a game similar to “DOOM” from ID Software, is the game that aims to increase students’ engagement. ITS should consist of four components: the domain knowledge, the student modeling component, the tutoring component and the user interface (Self, 1999; Wenger, 1987). The student must navigate through the virtual world to find pages of a book of wisdom. As the student navigates, guard dragons pose questions the students must answer correctly to get them closer to the book of wisdom. Evaluation focused on education effectiveness of the gaming aspect. Conclusions of the experiments show that good students perform well under any circumstance while other students benefit from extra motivation. It appears from this experiment that the learnability and attention span of the student are important factors in educational effectiveness.
Research Papers to read from this article:
Wenger, E. (1987). Artificial Intelligence and Tutoring Systems, Los Altos, CA, USA: Morgan Kaufmann.
Andriessen J., & Sandberg, J. (1999). Where is Education Heading and How about AI? International Journal of Artificial Intelligence in Education, 10, 130-150.
Virvou, Maria, George Katsionis, and Konstantinos Manos. "Combining software games with education: Evaluation of its educational effectiveness." Journal of Educational Technology & Society 8.2 (2005).
Keywords
Educational software games, Virtual reality, Evaluation, Intelligent tutoring systems, Student model
Focus: Using an Intelligent Tutoring System (ITS) to explore educational effectiveness, appeal and scope.
Terms to get familiar with: Intelligent Tutoring System (ITS)
High Level Overview: Use Virtual Reality to engage students. VR-ENGAGE, a game similar to “DOOM” from ID Software, is the game that aims to increase students’ engagement. ITS should consist of four components: the domain knowledge, the student modeling component, the tutoring component and the user interface (Self, 1999; Wenger, 1987). The student must navigate through the virtual world to find pages of a book of wisdom. As the student navigates, guard dragons pose questions the students must answer correctly to get them closer to the book of wisdom. Evaluation focused on education effectiveness of the gaming aspect. Conclusions of the experiments show that good students perform well under any circumstance while other students benefit from extra motivation. It appears from this experiment that the learnability and attention span of the student are important factors in educational effectiveness.
Research Papers to read from this article:
Wenger, E. (1987). Artificial Intelligence and Tutoring Systems, Los Altos, CA, USA: Morgan Kaufmann.
Andriessen J., & Sandberg, J. (1999). Where is Education Heading and How about AI? International Journal of Artificial Intelligence in Education, 10, 130-150.