R. Van Eck, "Building Artificially Intelligent Learning Games," in Games and Simulations in Online Learning: Research and Development Frameworks, D. Gibson, C. Aldrich, and M. Prensky, Eds.: Information Science Pub., 2007, pp. 271-307.
What’s the Big Idea: Chapter in a book talking about build intelligent learning games based on theories in education, instructional design, artificial intelligence and cognitive psychology.
Terms to get familiar with: cognitive psychology, Gagne’s Intellectual Skills, Bloom’s Taxonomy, principles of instructional design.
Research questions/Hypothesis, methods used in research/conclusions: taking from instructional designers, different types of learning require different instructional strategies/approaches. This article has a nice chart showing taxonomy of games and Robert Gagne’s Intellectual Skills and Bloom’s Taxonomy.
Research Papers to read from this article:
http://web.ics.purdue.edu/~admagana/CMaps/InstructionalDesign/5AnalysisPhaseLearningTaskGagnesTypes.pdf
https://twurobertgagne.weebly.com/five-types-of-learning.html
What’s the Big Idea: Chapter in a book talking about build intelligent learning games based on theories in education, instructional design, artificial intelligence and cognitive psychology.
Terms to get familiar with: cognitive psychology, Gagne’s Intellectual Skills, Bloom’s Taxonomy, principles of instructional design.
Research questions/Hypothesis, methods used in research/conclusions: taking from instructional designers, different types of learning require different instructional strategies/approaches. This article has a nice chart showing taxonomy of games and Robert Gagne’s Intellectual Skills and Bloom’s Taxonomy.
Research Papers to read from this article:
http://web.ics.purdue.edu/~admagana/CMaps/InstructionalDesign/5AnalysisPhaseLearningTaskGagnesTypes.pdf
https://twurobertgagne.weebly.com/five-types-of-learning.html