Ke, Fengfeng. "A qualitative meta-analysis of computer games as learning tools." Gaming and Simulations: Concepts, Methodologies, Tools and Applications. IGI Global, 2011. 1619-1665.
What’s the Big Idea: Review and synthesize theories methods and findings on instructional games
Terms to get familiar with: Need to clearly define: computer game, cognitive learning, metacognition
Research questions/Hypothesis, methods used in research/conclusions: 256 documents on the design, use and evaluation of computer-based games were evaluated. The majority couldn’t be included in the study. 89 research articles that provided empirical data were included and tabulated. Four major recurring themes concerning the effectiveness and key influence factors of computer-based instructional gaming have emerged: gaming research purpose and methodology, learning, learner, and instructional game intervention
Research Papers to read from this article:
Many, this should be circled back to for reference on finding other papers.